Hierarchical texture compression
نویسندگان
چکیده
Texture mapping is a technique for adding visual realism to the computer generated images. As the level of realism increases with the number and the resolution of textures, we are faced with the problem of limited texture memory space. Moreover, in order to alleviate the aliasing artefacts many graphics systems use the mipmapping technique which needs to store additionally the texture pyramid. We propose an algorithm for texture compression which is characterized by low computational complexity, random access to compressed data and the hierarchical texture representation. The proposed hierarchical texture compression algorithm (HiTC) is based on a block-wise approach, where each block is subject to the modified fractal compression method and is partly represented by Laplacian pyramid. This allows us to incorporate the mip-map structure into the compressed texture and perfectly suits for real-time computer graphics applications.
منابع مشابه
GPU-Based Hierarchical Texture Decompression
We propose a hierarchical texture compression algorithm for real-time decompression on the GPU. Our algorithm is characterized by low computational complexity, random access and hierarchical structure which allow us to access first three levels of encoded mip-map pyramid. The hierarchical texture compression algorithm HiTCg is based on block-wise approach, where each block is subject to local f...
متن کاملFractal-based hierarchical mip-pyramid texture compression
As the level of realism of computer generated images increases with the number and resolution of textures, we are faced with the problem of limited hardware resources. Additionally, the filtering methods require multiple accesses and extra memory space for the texture representation, thus severely reducing the memory space and bandwidth, the most common example being mip-mapping technique. We p...
متن کاملJoint Depth/Texture Bit-Allocation For Multi-View Video Compression
Multi−View display technology allows the presentation of a 3D video by showing simultaneously several views of the same scene. One approach to render these multiple views is to synthesize novel views using a Depth Image Based Rendering (DIBR) algorithm. Consequently, for the efficient transmission of 3D video signals, the compression of texture and also the depth images is required. Since the r...
متن کاملSAR image data compression using a tree-structured wavelet transform
SAR image compression is very important in reducing the costs of data storage and transmission in relatively slow channels. In this paper, we propose a compression scheme driven by texture analysis, homogeneity mapping and speckle noise reduction within the wavelet framework. The image compressibility and interpretability are improved by incorporating speckle reduction into the compression sche...
متن کاملShape Independent Coding Using NURBS and Bézier Approximation and Interpolation Curves
In this paper a scheme of utilizing shape independent basis functions for the hierarchical multiresolution image compression is shown. For a given image texture region segmentation method is used. Following polygonal approximation of created segments causes a degradation of their boundaries. Using NURBS and Bézier interpolation and approximation segments’ boundaries are created, thus achieving ...
متن کامل